Saturday, November 2, 2019

Game Critique Essay Example | Topics and Well Written Essays - 750 words

Game Critique - Essay Example In the AA game, the player engages in a virtual squad combat under strict rules of engagement and laws that result in a win and lose situations. The game, designed and published in the year 2002 by the United States Army involves the development of the first person shooter. The game serves to enhance proper communication to the public about the services that the army offers them. The game give the public a better soldier experience that is more educative, creative and entertaining. The game starts by having the player to create a soldier and take him through various military training processes before allowing him to go to the battlefield. The soldier moves through various obstacles as her or she gets trained using various weapons. At this stage, the player earns credit by shooting on target and passes different obstacles. If the player fails to pass all the obstacles, he is unfit to proceed to the next level hence repeats the whole process. The whole game is unfair as the game-play mostly favors the commercial side. Shooting the target to earn the credits is the principal players’ task at this point. The moving background in the game makes it difficult for the player to shoot at the target. The complication forces the player to repeat the process several times to pass the level. The next level of the game, the player takes his or her trained virtual soldier to the battlefield. In the battlefield, the soldier moves across the streets as enemies come from different sides shooting at him. There are also several hideouts for the soldier to protect it from the enemies’ bullets (Neiborg 1). If the soldier is hit by a bullet its life decreases and if it continuous the soldier eventually dies, and the game ends. At this level, the play still favors the commercial side as it has more sophisticated weapons and explosives at disposal unlike the player locked from the

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